My 3D work spans production environments, branded assets, and personal creative explorations. This selection features two 3D house models created for HomeSmart—versatile assets used across a wide range of company projects—as well as personal pieces showcasing atmospheric scene creation, procedural animation, and hard-surface modeling. The HomeSmart houses were built specifically for Unreal Engine to take advantage of cinematic lighting, flexible camera work, and rapid rendering.
High-fidelity architectural models created as evergreen assets for use across HomeSmart’s visual content. Designed for Unreal Engine, these houses allowed for fast iteration, cinematic lighting, and consistent visual quality across branded motion graphics.
Detailed, animation-ready topology
Built for repeated use across any HomeSmart project
Rendered in Unreal Engine for speed and high-quality output
Flexible for transitions, branded storytelling, and environmental shots






A stylized, mood-driven environment designed as a short animated piece. This project focuses on sculpted terrain, stylized geometry, and cinematic lighting to establish an atmospheric fantasy-inspired setting.
Custom terrain and stylized rock formations
Volumetric lighting for mood and depth
Modular scene layout for camera paths
Delivered as both stills and animation






A technical motion experiment using Blender’s Geometry Nodes to generate the shoe’s form and reveal it through a procedural transformation. The effect begins with a constructed geometric volume that resolves into the final hard-surface model, blending abstraction with product-style rendering.
Hard-surface shoe model with clean, production-ready topology
Geometry Nodes network creating the volumetric build
Procedural transition from geometric volume → finished shoe model
Hybrid stylized / product rendering approach
Designed as an R&D motion test and standalone loop








A nostalgic product modeling exercise focused on curvature accuracy, realistic materials, and clean hard-surface construction.
Precision modeling and refined edge work
Realistic metal, paint, and rubber materials
Suitable for close-ups and turntable renders







Role: 3D Artist
Contributions:
Designed and built 3D environments, assets, and atmospheric scenes
Executed hard-surface and architectural modeling with clean topology and production-ready geometry
Developed procedural animation systems and camera-driven motion studies
Created shaders, lighting, and render setups for real-time and offline pipelines
Prepared optimized assets for Unreal Engine integration and traditional render workflows
Tools:
Cinema 4D
Maya
Blender
Unreal Engine
After Effects
Photoshop
Mixer
Scope: Curated 3D work developed for ongoing HomeSmart initiatives and personal creative exploration, spanning architectural assets, atmospheric scenes, procedural transitions, and product-style modeling